πŸ™οΈ Native macOS Β· Offline Β· Free

Senzall's Tower

Build a skyscraper floor by floor β€” offices, condos, hotels, shops, and elevators. Keep tenants happy and grow from a one-star building to a five-star tower.

β˜… β˜… β˜… β˜… β˜…
A five-star Senzall's Tower with offices, a lobby, and a stairwell

Install

Signed with a Developer ID and notarized by Apple β€” it opens cleanly on modern Macs. Requires macOS 14 (Sonoma) or later.

brew install --cask senzalldev/tap/senzalls-tower Homebrew
1 Β· Homebrew

Run the command above. That's it β€” Homebrew downloads, verifies, and installs the app.

2 Β· …or the DMG

Prefer a download? Grab the latest .dmg release, open it, and drag Senzall's Tower to Applications.

3 Β· Play

Launch it. No account, no server, no network β€” it runs entirely on your Mac.

How it plays

A faithful, tick-accurate tower simulation. Place a lobby, stack floors, wire up elevators and stairs, and manage the flow of people and money.

🏒 Build & grow

Offices, condos, hotels, restaurants, shops, cinemas, and more unlock as your tower earns stars.

πŸ›— Move the crowds

Stairs, escalators, and standard / express / service elevators. Long waits make tenants unhappy β€” plan your transport.

πŸ’΅ Keep the books

Collect rent, watch expenses, set rent levels. Grow steadily toward a five-star rating without going bankrupt.

⭐ VIP guests

A roster of named VIPs visits your tower β€” led by Senzall, the founder. Impress them with a well-run building.

From one star to five

Every tower starts small. Grow your population and keep tenants happy to climb the ratings and unlock bigger facilities.

A one-star starter tower
β˜… Starter β€” a lobby, a few offices, and a stairwell.
A three-star tower
β˜…β˜…β˜… Growing β€” more floors, condos, and commercial space.
A five-star tower
β˜…β˜…β˜…β˜…β˜… Thriving β€” a tall, busy, five-star high-rise.
The in-app guide
Built-in guide β€” a full in-app wiki, Settings, Sound controls, and cheats.

Credits & thanks

Senzall's Tower is an independent fork that packages an open-source engine as a native, offline Mac app. The game belongs to its author β€” this edition just brings it to the Mac.

The game & its author β€” Patrick Hulin

The entire simulation and artwork is the work of Patrick Hulin, creator of the open-source engine tower-together (MIT) β€” a clean-room reimplementation that ships none of any original game's assets or code. Thank you, Patrick.

The originals β€” Yoot Saito & OPeNBook

The genre was defined by SimTower ("The Tower", 1994) by Yoot Saito and OPeNBook, published by Maxis, and its sequel Yoot Tower (1998). Deep thanks to Yoot Saito for the games β€” and for supporting their open-sourcing.

Preservation β€” Don Hopkins

Huge thanks to Don Hopkins, who β€” with Yoot Saito β€” leads the effort to open-source and preserve the original sources (Yoot Tower, MicropolisCore), with support from the Video Game History Foundation.

Senzall's Tower is not affiliated with, endorsed by, or derived from the code or assets of SimTower / Yoot Tower. "SimTower" and "Yoot Tower" are trademarks of their respective owners.

A note from the maker

SimTower and Yoot Tower are among my favorite games of all time. I built this version for myself β€” to play my favorite game β€” and I wanted to share it with anyone who'd like to play it too. The credit for the game belongs to Patrick Hulin; I just packaged it for the Mac, working with Claude using modern AI tools.